๐Ÿ€„ Riichi Mahjong Tutorial

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1. Objective

Riichi is the Japanese variant of Mahjong. The structure is the same as classic (four melds plus a pair), but a winning hand must contain at least one yaku (a recognized pattern) โ€” you cannot win with a "naked" hand.

Dora (bonus tiles) add value but do not count as yaku, so beginners should memorize a few easy yaku first: tanyao (no terminals/honors), yakuhai (dragon or wind triplets), and riichi itself.

2. The tiles

Riichi uses the same 136 tiles as classic Mahjong. Terminals (1 and 9) and honor tiles (winds and dragons) are called ๅนบไน็‰Œ (yaochuu); avoiding them entirely is the tanyao yaku.

3. Game flow

Players draw and discard in turns. Calling a discard (chi/pon/kan) opens your hand โ€” open hands cannot declare riichi and lose some yaku, so calls are a strategic trade-off.

The last 14 tiles of the wall are set aside as the dead wall (used for dora indicators and kong replacement draws); normal draws stop before it. When no one wins, the hand is an exhaustive draw and the game moves to the next round.

4. Riichi

Riichi is a declaration made on your discard when your concealed hand is one tile away from winning (tenpai) and you have never called. You place a 1000-point stick and lock your hand.

After riichi you may only discard the tiles you draw โ€” you cannot change your hand. Riichi itself is worth 1 han and gives you access to bonus points (ippatsu, ura-dora).

After declaring riichi you can still win: when another player discards one of your winning tiles you may ron, and you may always tsumo. But your hand is locked from then on โ€” declare only when your wait is good (e.g. two-sided) and your points lead is safe.

5. Yaku (winning patterns)

Common yaku: riichi (1), tanyao (1, no terminals/honors), yakuhai (1, dragon or seat/round wind triplet), pinfu (1, all sequences, non-honor pair), iipeiko (1, two identical sequences), sanshoku (2, same sequence in all three suits), chiitoitsu (2, seven pairs), honitsu (3, one suit plus honors), chinitsu (6, one suit only).

Yakuman (13+ han) hands: kokushi musou (thirteen orphans), suuankou (four concealed triplets), daisangen (three dragon triplets) and more.

Yaku at a glance
YakuHanWhat it needs
Riichi1Declare ready with a concealed hand, bet a 1,000-point stick
Tanyao1All simples โ€” no terminals or honors
Pinfu1All sequences, two-sided wait, non-honor pair
Yakuhai1Triplet of dragons or your seat/round wind
Ippatsu1Win within one turn of riichi (not tracked in this MVP)
Menzen tsumo1Self-draw win with a concealed hand
Haitei / Houtei1Win on the very last tile of the wall
Rinshan1Win on the replacement tile after a kan
Chankan1Win by robbing a kan
Chiitoitsu2Seven distinct pairs
Sanshoku2Same sequence in all three suits
Ittsu2One suit: 123, 456 and 789
Toitoi2All triplets
Honitsu3 (2 open)One suit plus honors
Chinitsu6 (5 open)One suit only
Yakuman13Kokushi, four concealed triplets, big three dragons and more

Yaku at a glance

6. Furiten

Furiten is the most important defensive rule: if any of your winning tiles is among your own discards, you cannot win off another player's discard (only by self-draw).

Always check your discards before calling ron โ€” declaring a win while furiten is a serious mistake in real play.

7. Quick reference

Quick reference: riichi = declare when concealed + tenpai (1000-pt stick), yaku required to win, dora adds han but is not a yaku, furiten blocks ron on discarded tiles you need.

Riichi score table โ€” non-dealer ron (mangan caps at 8,000)
Fu / Fan1 han2 han3 han4 han
20 fu7001,3002,6005,200
25 fu (seven pairs)โ€”1,6003,2006,400
30 fu1,0002,0003,9007,700
40 fu1,3002,6005,2008,000
50 fu1,6003,2006,4008,000
60 fu2,0003,9007,7008,000
70 fu2,3004,5008,0008,000
80 fu2,6005,2008,0008,000
90 fu2,9005,8008,0008,000
100 fu3,2006,4008,0008,000
110 fu3,6007,1008,0008,000

Riichi score table โ€” non-dealer ron (mangan caps at 8,000)

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